PILOT GUIDE / 02
How to play the interceptor drone simulator.
Play a browser FPV interceptor drone game with a keyboard, gamepad or compatible RC transmitter. Explore the airspace, follow virtual contacts and build your session score.
PLAY THE DRONE SIMULATOR ↗Choose a map and launch
Pick Rolling Plains for open fields and gentle terrain, or Coastal Range for coastline and more broken terrain. Both are generated 3D environments. Location selection and Google Earth terrain are planned, rather than available in this version.
Select Enter simulator to reach the parked launch view. Press Space or choose Launch drone when ready. You can launch before a contact appears to explore. For transmitter calibration and a custom launch button, use the controller setup guide.
Keyboard and gamepad controls
| Action | Keyboard | Standard gamepad |
|---|---|---|
| Pitch forward / back | W / S | Right stick vertical |
| Roll left / right | A / D | Right stick horizontal |
| Yaw left / right | Q / E | Left stick horizontal |
| Increase / decrease throttle | ↑ / ↓ | Left stick vertical |
| Launch | Space | A / bottom face button |
| Change camera | V | Y / top face button |
| Replace drone | R | B / right face button |
| Pause / resume | Escape | Start |
The drone starts nose-up and lifts vertically for 1.2 seconds before handing you control. Keyboard throttle starts at 50% and stays at your selected setting. With the airframe upright, half throttle hovers. Aileron rolls the airframe around its nose-to-tail axis. Elevator pitches the nose, and rudder controls yaw separately. Self-levelling is on by default with up to 80° pitch/roll commands and automatic recovery when the sticks return to centre. Turn it off on the start screen or pause menu for manual rotation around the airframe axes; centred sticks hold the resulting attitude, with no angle limit. Your choice is saved in this browser. Tilting the nose away from vertical reduces upward lift. The nose-mounted FPV camera initially faces the sky; use third person to watch lift-off from outside.
Switch views and read the HUD
FPV places the camera on the drone; third person follows it from outside. Press V or the camera button in the header to switch. The HUD shows speed, altitude above terrain, heading, throttle, battery, estimated flight time remaining and distance from base.
The small transmitter stick display shows current control input. Check the compact TX status in the header for controller readiness. Opening Controls pauses the game; backgrounding the tab or losing the controller also pauses it.
Radar contacts and session score
Synthetic Shahed-type targets arrive every 20–120 seconds of active game time. The radar at bottom left marks your drone, the base and visible contacts. Low contacts periodically disappear from both radar and HUD markers; this is a game visibility rule.
The game awards 100 points for a registered contact, or 150 points for a low-flying target. A target that reaches the base area counts as missed. A successful contact uses up your drone. Score and intercept totals belong to the current session; returning to the menu and starting again begins a fresh session.
Battery, range and the next drone
Game presets allow up to 350 km/h, a 10 km radius from base and roughly 2–5 minutes of battery endurance depending on speed. The remaining-time estimate changes as you fly. Ground or water impact, an empty battery, the range limit, or Replace drone ends the current flight.
After a three-second rearm, the view returns to a fresh drone parked at base. Launch again manually when ready. Interceptor uses simplified arcade movement and synthetic targets; its performance presets are gameplay values, not specifications for a real airframe.