⌖ INTERCEPTORFLIGHT SIMULATORBUILD 01 / EARLY ACCESS

FPV AIR DEFENCE SIMULATION

EVERY SECOND
COUNTS.

Detect. Launch. Intercept.
Take the controls. Protect your airspace.

KEYBOARD + GAMEPAD + RC TRANSMITTER
01 / OPERATING AREA
02 / AIRFRAMEFPV–05 OPEN FRAME

5″ quad · SOURCE ONE

350 KM/H MAX*2–5 MIN10 KM RADIUS
03 / PRE-FLIGHT

Keyboard ready. Connect a controller to begin.

INPUT CONFIGURATION

YOUR CONTROLS.

Connect a USB or Bluetooth controller, then move a stick or press a button. Standard gamepads work immediately. Map an RC transmitter below.

Waiting for a controller.

FUNCTIONINPUT AXISREVERSELIVE

For an RC transmitter: assign four different axes, centre the sticks and throttle, capture centre, then move each stick through its full travel.

Keyboard & gamepad guide
W / S Pitch forward / backA / D Roll left / rightQ / E Turn left / right↑ / ↓ Increase / decrease throttleSPACE / A LaunchV / Y FPV / third personR / B Replace droneESC / START Pause

Gamepad Mode 2: left stick yaw and climb/descent, right stick roll and pitch. Release the left stick to hold altitude. The flight model is self-levelling.

PROJECT CREDITS

BUILT IN THE OPEN.

Five-inch visual model and assembly renderer from your RC Heli Sim project. SOURCE ONE v3 frame geometry: Team BlackSheep, GPL-3.0.

Download corresponding CAD source and licenses · Model attribution

Three.js © Three.js authors, MIT. Display typeface: Barlow Condensed, SIL Open Font License. Splash photograph supplied by the project owner. Brand marks in the photograph do not imply endorsement.

This is an arcade game with synthetic targets, simplified movement and game-defined performance. Google Earth terrain is planned; current maps are generated locally.